How to Get Imperial Wall in Command An Army: The Shieldman Evolution Chain
Imperial Wall is the A-tier endpoint of the Shieldman evolution chain — the best purely defensive unit in the game. What each step is worth and what it trades away.
FAQ
How do you get an Imperial Wall in Command An Army?
Is Imperial Wall a good unit in Command An Army?
What level does the Shieldman need to evolve?
Should I run the Imperial Wall chain or a damage evolution?
The Short Answer: Evolve a Shieldman
Imperial Wall is not a banner pull. It is the endpoint of the Shieldman evolution chain — the defensive line of the five documented paths:
| Step | Unit | Stars | Tier |
|---|---|---|---|
| Base | Shieldman | 1★ | C |
| Evolution 1 | Sentinel | 2★ | B |
| Evolution 2 | Imperial Wall | 3★ | A |
Two station visits and two level-20 thresholds turn the cheapest shield starter into the best purely defensive unit in the game. The evolution guide documents all five chains; this page is the shield branch.
The Chain, Step by Step
- Hold a Shieldman (1★). C-tier in base form, kept for its shieldwall cover and this chain.
- Level it to 20 (the evolve threshold per player reports) and evolve at an evolve station → Sentinel (2★). Sentinel adds solid HP and shield coverage while staying cheap.
- Level Sentinel to 20 and evolve again → Imperial Wall (3★, A tier).
- Ascend in parallel. Duplicates feed ascension — two copies per level up to Ascension 3 — permanently strengthening the copy you keep while the evolutions run.
The beginner guide covers the leveling loop behind step 2, and the formation planning guide is where the finished anchor gets tested inside a squad.
What Imperial Wall Is Worth at the End
On a Hold formation, Imperial Wall is the best purely defensive unit in the game. It anchors a position, absorbs pressure, and buys time nothing else at 3 stars can buy. The trade-off is just as real: its offensive output is near zero, which means it stalls fights rather than winning them. Backline damage dealers do the actual work behind it.
That shapes the squad you build around it:
| Slot | Job | Candidates |
|---|---|---|
| Anchor | Hold the line | Imperial Wall (this chain) |
| Backline damage | Win the stalled fight | Flame Archer, Crossbowman |
| Flank cover | Punish units that circle the wall | Scout Rider, spear units |
| Flex | Fill the Star budget | Whatever the tier list ranks best at your limit |
Treat the chain as the foundation of a squad rather than the squad itself — the current meta slightly punishes pure shield stacking because of how many block-damage units are in active play, so the wall needs damage behind it, not more shields beside it.
Sources
Chain steps, tier placement and the defensive trade-off: the evolution guide, the unit tier list and the complete roster. Level 20 threshold and evolve station are third-party observations, not official documentation — confirm both in the live client.
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