Immortal in Command An Army: The Flanker the Guides Disagree About
Immortal is the 4-star flank attacker with the highest offensive ceiling in the game — the one unit the tier lists disagree on. When it is a carry, when a liability.
FAQ
What tier is Immortal in Command An Army?
How do you get Immortal in Command An Army?
Can Immortal evolve in Command An Army?
Why does Immortal keep dying?
Is Immortal in the best army composition?
What Immortal Is
Immortal is a 4-star flank attacker — the highest offensive ceiling in the documented roster, and the one unit the dated guides cannot agree on. Pro Game Guides (September 13, 2026) places it in S tier; Gamezebo and games.gg (both September 14, 2026) place it in A. This site records it as A tier because the S rating comes from a single source.
| Fact | Value |
|---|---|
| Stars | 4★ |
| Tier | A here — S in one of three dated guides |
| Role | Flank attacker |
| Key strength | Highest offensive ceiling in the game when flanking |
| Key weakness | Almost no defensive stats; unreliable without coordination |
| Evolution path | None documented |
| Growth lane | Ascension (duplicates, up to Ascension 3) |
Why the Guides Disagree About Immortal
The disagreement is not noise — it is a real playstyle split, and it is the most instructive one on the tier list:
- The S-tier case: in its intended job, nothing hits harder. An Immortal that reaches an exposed backline deletes targets and ends fights before they start.
- The A-tier case: the job is hard to guarantee. Immortal has almost no defensive stats, so any route that ends with it absorbing hits ends with it dead. Without team coordination it is a liability, not a carry.
Record the split rather than flatten it: if you play with coordination — flanking routes planned, fights started on your terms — Immortal performs like the S-tier unit one guide says it is. If you queue solo into uncoordinated pushes, it performs like the A-tier unit the other two say it is.
How to Get Immortal
Immortal is a banner unit. None of the five documented evolution chains produces it:
- Fund the summons with free currency first. The active codes list is the only fully verified free Gem source — fourteen working codes were checked October 7, 2026, led by GUILDFIX at 5,000 Gems.
- Use the Standard Banner. Dated September reports put single summons at 50 Gems and ten at 500, with random results and no published rates table — treat both numbers as snapshots and confirm in the live client.
- Convert duplicates into ascension. Duplicate Immortals combine two per level up to Ascension 3, permanently strengthening the copy you keep — which matters more for a stat-dependent flanker than for almost any other unit.
The unit acquisition overview preserves the banner reporting with its source boundaries, and Update 3 raised the banner’s stakes further — the first 5-star unit, the Laestrygonian, arrived at a reported 0.01% pull rate.
Using Immortal Without Wasting It
Immortal punishes sloppy deployment more than any other 4-star unit. The recorded strengths and weaknesses shape three rules:
| Rule | Why |
|---|---|
| Flank, never frontline | Almost no defensive stats — frontal use is how Immortal games get lost |
| Open a route before committing | A blocked flank turns the highest ceiling in the game into a dead unit |
| Pair with a line-holder | An anchor such as Imperial Wall keeps the enemy formation facing forward while Immortal circles |
The theoretical best loadout on the tier list — Samurai, Immortal, Mace and Knight — is built on exactly that shape: Samurai holds, Immortal flanks. Whether you can field all four depends on your Star Limit, since Immortal costs 4 of it. The best units by role page covers the cheaper flank-adjacent options.
Sources
Tier placement and the source disagreement table: the unit tier list, which synthesizes Pro Game Guides (Sep 13), Gamezebo (Sep 14) and games.gg (Sep 14). Star cost and role: the complete roster. Banner costs: dated September 2026 third-party reports on the unit acquisition page.
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